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The release of the popular game Half-Life 2 drove PC gaming forward and remains a best-seller with better graphics and gameplay. PC gaming also continued to grow simultaneously, and the PC vs Console struggle continued. Internet connectivity became a common feature while it took Microsoft and Sony another decade to match the motion control feature of the Wii. The Blu-Ray vs HDH DVD wars meant a setback for Microsoft as the Xbox already featured HD DVD compatibility, a useless feature when Blu-ray emerged as the format of choice. The decade progressed to see more and more features added to the consoles. The technology needed some work but had implications for the future of gaming as well as for use in other arenas such as training and education. The first console to use motion detection as the main form of input was the Wii.
#EARLY 2000S LEARNING PC GAMES PS3#
The PS3 had its multimedia capabilities including games on Blu-ray discs and a unified online gaming service. All these seventh generation consoles have features unique to them. The following year, another key player entered the market with the launch of the Nintendo Wii as well as the PlayStation 3. The issues discussed included online gaming and its management and distribution. The same time period saw IBM see the need to have game developers and manufacturers come together and work on common issues and hence the first virtual video game conference was held.
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Despite this setback, the console remained influential. The product sold out nearly all over the world but saw some production faults which led to extended warranties. This feature was part of the original Xbox design and laid the groundwork for its successor, the Xbox 360.Ģ005 saw the release of the seventh generation console, the Xbox 360. At that point, no console offered integrated online support. With the release of the massively popular game Halo, Xbox managed to draw users away from its competition. By 2001, Microsoft entered the fray with its Xbox. The PlayStation 2 was one of the highest selling consoles of all. Games were sold on CDs and DVDs but a memory card was required to save the progress. The system was the first to offer compatibility with games released for its predecessor, the PlayStation. The other major player at the time, Sony, released its PlayStation 2 early on in the decade. The other shakeup was Microsoft’s decision to enter the console market. The company went back to publishing games as a third party for the other consoles in the market. Reasons cited were the less than expected success of Sega Dreamcast and Sega Saturn. The decade began with two surprising events. The entire decade was an important one for the gaming industry and gave it new direction. New technology allowed for better graphics, better ways of telling the story and substantially better gameplay. HISTORY OF GAMING IN THE 2000S A Decade for ConsolesĪs improvement appeared in computer hardware and processing power, video games also became more complex and detailed. In this article, we look at 1) the history of gaming in the 2000s, and 2) top 10 games from the 2000s.
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